RuneScroll

The knowledge to build your strategy toward being victorious

1DamageRune

Damage:
Aaattack enemy for damage.  The number is the amount of damage.


2BlockRune

Block:
Block an amount of damage equal to the number shown.  Played on enemy's turn.  You will be asked after the opponent aaattacks.


3DamageBoostRune

Damage Boost:
Adds an amount of damage equal to the number shown to each aaattack.  Will affect all future damage runes played while this effect remains in play.


4ShieldRune

Shield:
Reduces all incoming damage by the number shown.  This will affect all future damage your opponent aaattacks with until the number is used fully.


Empower

Empower:
Increase the damage you make for a limited amount of time.


HealthRune

Health:
Regain an amount of health equal to the number shown.  If you are poisoned you will not take  poison damage while you regain health.

DamageMultiplerRune

Damage Multiplier:
Multiplies the amount of damage by the number shown.  Must be played with a Damage rune.

DrawRune

Draw:
Draw an extra rune.

DiscardRune

Discard:
Make your opponent discard a rune.

DiscardtoDamageRune

Discard to Damage:
Damages for each rune discarded.

PoisonRune

Poison:
Deals damage equal to the number to your opponent on their turn after they make a move other than regaining health.

AntiVenom

Anti-venom:
Prevents you from being Poisoned.

CureRune

Cure:
Removes any Poison runes that have been played against you.

VampireBiteRune

Vampire Bite:
When you deal damage you will also regain that much health.
BloodRitualRune

Blood Ritual:
Deals damage equal to the number shown for the cost of damage equal to half the number to your own health.

Riposte

Riposte:
Block an amount of damage and deal that much damage to your opponent.

HealthSproutRune

Health Sprout:
Each turns regains an amount of health to the number shown.
SmokeBombRune

Smoke Bomb:
A chance that your opponent will automatically pass on their turn.
OverkillRune

Dues Ex Machina:
Deals excessive damage.

Plans of Aaattack

Starting Runes

1DamageRune
Damage
Damage Runes 1, 2, and 3
These will help reduce your opponent's health
HealthRune
Health
Starting, only heals for 2 health, but could mean the difference between winning and losing
2BlockRune
Block
You can block any damage type Rune, but only up to the number or lower
DrawRune
Draw
Give you more Runes in Hand, which means more options to choose from

Advanced

Rune Plan

VampireBiteRune
Vampire Bite
This does damage and heals, which makes it very useful in keeping you alive for long battles
PoisonRune
Poison
Poison damage can stack, hits every turn unless a Health Rune is used, and bypasses blocking type Runes
Riposte
Riposte
Make it hurt to Aaattack you, this return the amount of damage that it blocks, which could turn the tide of the battle
BloodRitualRune
Blood Ritual
A double edged sword that can deal massive damage for the cost of some health. If you have the health to spare, why not swing big
4ShieldRune
Shield
With the Rune on the field all incoming damage is reduced. Allowing you to receive the onslaught and fight on
HealthSproutRune
Health Sprout
Having your health replenish every turn ensures you can take damage and last long enough to dish plenty out yourself.  This stacks
3DamageBoostRune
Damage Boost
Ensure that each time you make an Aaattack, your damage type runes have the umph they need to overcome any foe you may face.