RuneScroll
The knowledge to build your strategy toward being victorious
Damage:
Aaattack enemy for damage. The number is the amount of damage.
Block:
Block an amount of damage equal to the number shown. Played on enemy's turn. You will be asked after the opponent aaattacks.
Damage Boost:
Adds an amount of damage equal to the number shown to each aaattack. Will affect all future damage runes played while this effect remains in play.
Shield:
Reduces all incoming damage by the number shown. This will affect all future damage your opponent aaattacks with until the number is used fully.
Empower:
Increase the damage you make for a limited amount of time.
Health:
Regain an amount of health equal to the number shown. If you are poisoned you will not take poison damage while you regain health.
Damage Multiplier:
Multiplies the amount of damage by the number shown. Must be played with a Damage rune.
Draw:
Draw an extra rune.
Discard:
Make your opponent discard a rune.
Discard to Damage:
Damages for each rune discarded.
Poison:
Deals damage equal to the number to your opponent on their turn after they make a move other than regaining health.
Anti-venom:
Prevents you from being Poisoned.
Cure:
Removes any Poison runes that have been played against you.
Vampire Bite:
When you deal damage you will also regain that much health.
Blood Ritual:
Deals damage equal to the number shown for the cost of damage equal to half the number to your own health.
Riposte:
Block an amount of damage and deal that much damage to your opponent.
Health Sprout:
Each turns regains an amount of health to the number shown.
Smoke Bomb:
A chance that your opponent will automatically pass on their turn.
Dues Ex Machina:
Deals excessive damage.Plans of Aaattack
Starting Runes
Damage
Damage Runes 1, 2, and 3
These will help reduce your opponent's health
Health
Starting, only heals for 2 health, but could mean the difference between winning and losing
Block
You can block any damage type Rune, but only up to the number or lower
Draw
Give you more Runes in Hand, which means more options to choose from
Advanced
Rune Plan
Vampire Bite
This does damage and heals, which makes it very useful in keeping you alive for long battles
Poison
Poison damage can stack, hits every turn unless a Health Rune is used, and bypasses blocking type Runes
Riposte
Make it hurt to Aaattack you, this return the amount of damage that it blocks, which could turn the tide of the battle
Blood Ritual
A double edged sword that can deal massive damage for the cost of some health. If you have the health to spare, why not swing big
Shield
With the Rune on the field all incoming damage is reduced. Allowing you to receive the onslaught and fight on
Health Sprout
Having your health replenish every turn ensures you can take damage and last long enough to dish plenty out yourself. This stacks
Damage Boost
Ensure that each time you make an Aaattack, your damage type runes have the umph they need to overcome any foe you may face.